Header Image

a:7:{s:8:”location”;a:2:{i:0;a:1:{i:0;a:3:{s:5:”param”;s:13:”post_category”;s:8:”operator”;s:2:”==”;s:5:”value”;s:1:”7″;}}i:1;a:1:{i:0;a:3:{s:5:”param”;s:9:”post_type”;s:8:”operator”;s:2:”==”;s:5:”value”;s:17:”jetpack-portfolio”;}}}s:8:”position”;s:15:”acf_after_title”;s:5:”style”;s:8:”seamless”;s:15:”label_placement”;s:3:”top”;s:21:”instruction_placement”;s:5:”label”;s:14:”hide_on_screen”;a:0:{}s:11:”description”;s:0:””;}

Work Meta Data

a:7:{s:8:”location”;a:1:{i:0;a:1:{i:0;a:3:{s:5:”param”;s:9:”post_type”;s:8:”operator”;s:2:”==”;s:5:”value”;s:17:”jetpack-portfolio”;}}}s:8:”position”;s:6:”normal”;s:5:”style”;s:8:”seamless”;s:15:”label_placement”;s:3:”top”;s:21:”instruction_placement”;s:5:”label”;s:14:”hide_on_screen”;a:0:{}s:11:”description”;s:0:””;}

Close-up view of a drawer filled with various colorful office supplies, including pens, markers, notebooks, pencil cases, and other stationery items, arranged in a slightly cluttered but accessible manner.

Why Design Thinking Works

Whether you are experienced with design thinking or have only just heard of it—strap in because we are kicking off a series covering many aspects of design thinking.

Today, many designers are identifying as design thinkers, consultancies are selling design thinking facilitation and training workshops, a growing number of corporations are seeking to infuse their organizations with design thinking, and media from Fast Company to the Harvard Business Review are writing about it.

If you have not yet heard of design thinking, it is a framework that allows non-designers to think like a designer by using a human-centered design process that transforms how we create products and services, how teams work and how entire corporations operate.

If you are not a designer, you may be wondering what is so special about the way designers think, or how is that going to have results that are better than anything taught in an MBA or engineering program? When done well, design thinking causes six almost magical things to happen, creating conditions that significantly increase the chances for radical innovation or powerful new solutions to occur.

Continue reading “Why Design Thinking Works”

Aerial view of a large, complex highway interchange surrounded by trees with autumn foliage and urban buildings. Multiple layers of roads with heavy traffic are visible, including on-ramps, off-ramps, and overpasses.

Explaining the Law of Conservation of Complexity

Working in both user experience and product management, we see patterns form around our work and interactions with others. One such pattern is that simplifying a system for users often means moving the complexity to another part of the system. When removing user complexity, that complexity will not be removed from the system but will move from users to the development team.

As a product manager, this becomes crystal clear when you are standing between a user experience designer and an engineer, both looking to you to decide if moving complexity from the user to the system is worth a week or more of the development team’s time. Continue reading “Explaining the Law of Conservation of Complexity”

Close-up black and white photo of a server rack with multiple units featuring honeycomb ventilation panels. Thick network cables are plugged into various ports, creating a web of lines across the equipment, suggesting a high-tech data center environment.

The Benefits of Sweating the Details in Enterprise Applications

Ease of use has become the hallmark of a well-designed app. Whether a consumer mobile app or a SaaS product targeted at businesses, we expect our software to be easy to use—with one possible exception. Some believe the enterprise applications that many businesses run on are exempt, not requiring a strong user experience.

Many companies today still run on legacy software, with old and outdated interfaces and user experiences that are lacking, to say the least.

Continue reading “The Benefits of Sweating the Details in Enterprise Applications”

Close-up image of a poker scene showing a hand holding two playing cards—Ace and King of hearts—on a green felt table. To the left, a stack of red and white poker chips is neatly arranged, and a deck of cards is partially visible in the background. The composition suggests a high-stakes moment in a card game.

Reframing Little Bets as Little Informed Bets

We’ve all heard the phrase “little bets.” But without context, a catchy name for a concept can be misinterpreted.

We’ve all heard the phrase “little bets.” But without context, a catchy name for a concept can be misinterpreted.

Let’s take a look at what “little bets” really means and how it allows us to stack the deck in our favor.

Continue reading “Reframing Little Bets as Little Informed Bets”

Major National Veterinary Chain

Close-up image of a bearded man in a white T-shirt gazing down lovingly at a black and white Boston Terrier dog, who looks up at him with an adoring expression. The intimate moment captures a strong bond between the two.

 


Following is a case study summary, reach out for a walkthrough of the full case study.


 

Improving the lives of 15,000 employees and 2 million pets through better enterprise software.

My consultancy, Humanist, was subcontracted by Door3 to supplement their talent and lead a combined UX team, providing UX leadership and product strategy. What started as a 3-month project turned into my leading a 1.5-year transformation of the system powering the nation’s largest veterinary practice. I managed a UX team of 10, mentored junior UX team members, coordinated across 5 Scrum teams (with a total of 50 development team members), guided sponsor expectations and coached product owners.

The Challenge

The nation’s largest veterinary practice developed an in-house ERM (electronic records management) system. The system, PetWare, is the backbone of the company, handling all aspects of the practice across 900 veterinary offices. However, employees found major challenges in using the software:

  • Poor ease of use
  • High learning curve
  • Undefined workflows
  • “Hidden” functionality
  • This led the business to identify a user experience transformation as critical for ongoing business success.

Identified success metrics:

  • Reduce the length of workflows
  • Improve comprehension and understand- ing while completing tasks
  • Increase learnability and reduce training time
  • Increase engagement for all users

For new employees, the barrier to entry was quite high. Mistakes were happening be- cause of the cumbersome nature of the in- formation and interacting with it.

Michael Montecuollo, Director of UX, DOOR3

Step 1: Research

Using a human-centered design approach, our UX team of four kicked off the discovery phase of the project with visits to six veterinary practices across two states:

  • Visits included user interviews with hospital staff across all roles.
  • The goal was to observe both the use of the software system and general hospital operations.

Findings:

  • We discovered there were two service models in use and the software had to accommodate both.
  • The new service model visualized the status of the practice on a board and I identified the opportunity to incorporate this visual language into the system.

[Michael] was involved from a UX strategy and leadership perspective. [He] helped us with envisioning the product strategy for how to move forward with this application.

Michael Montecuollo, Director of UX, DOOR3

Step 2: Synthesis of Learnings

Based on our research, I created:

  • Personas to keep users in focus.
  • Multiple user journeys that illustrated different types of office visits and involved hospital staff members.
  • The journeys were mapped to corresponding system workflows, revealing how various user types interacted with the system across end-to-end office visits. This provided an understanding of the relationship between people, tasks and the system for both the UX team and client.

Step 3: Proof of Concept

I led design development of a draft framework for the future system to demonstrate a relevant and achievable product vision to client leadership.

Together with our front-end developer, we delivered two working prototypes as proof of concepts that showcased the possibilities and value of a new user experience that matches how employees work:

  • Check In: consolidated seven screens into one view, reducing the workflow by over two minutes.
  • Practice Overview: provided a view of hospital activity, previously requiring the viewing of three separate screens.

[Michael was] actively involved with the iterative Agile process of producing something, putting it in front of clients and stakeholders, testing, and getting feedback.

Michael Montecuollo, Director of UX, DOOR3

Step 4: Building and Maintaining a Shared Understanding

With buy-in from client leadership, the user experience team scaled to 10 UX designers to work on initial wireframes for all 38 fea- tures and workflows.

Defining UX principles

To keep consistency within a large team, I led the development of a set of UX principles that became the touchstone for all work on the revised system.

Cadence and communication

The user experience team held regularly scheduled demo days to:

  • Share work
  • Gather feedback
  • Reflect on consistency

Maintaining cohesion through visualization

The redesign necessitated the need for a new information architecture on which the core team collaborated.

This, along with other artifacts created earlier such as journey maps illustrating user touchpoints with the system, helped the expanded team understand how users interacted with the system.

Design system

I collaborated with engineering to create a design system and pattern library that included guidelines for system behavior, such as validation handling and application voice and style, providing a tool for consistency and efficiency.

Michael is extremely well-organized. There was no reason for me to get involved and address any issues. As a manager of the practice, I only get involved at the engagement level on troublemaker projects. This one ran extremely well, especially from a UX and design perspective. That is a credit to [Michael].

Our client loved him. They came to trust [Michael] with an enormous amount of responsibility on this project. From a project management perspective, he did an excellent job.

Michael Montecuollo, Director of UX, DOOR3

Step 5: Test and Iterate

I managed regularly scheduled and moderated usability tests throughout the project, allowing the team to refine the user experience before committing to development.

To initiate usability testing, I created the initial test script and trained others on usability test setup, subject recruitment, how to conduct usability tests, and sharing of findings.

My role throughout the project

  • Managed stakeholder expectations.
  • Planned and led stakeholder presentations.
  • Led a user experience team of up to 10.
  • Worked across 5 Scrum teams made up of approximately 50 development team members.
  • Mentored junior UX staff members.
  • Coached the client’s internal product owners.

“[Michael] is distinguished by [his] UX leadership, product strategy, iterative Agile design, and user testing. [He is] able to factor user feedback into that process. I was impressed that [he] used measurable, baseline-able metrics to make decisions. To [his] credit, one of the things [Michael] did throughout the project was to baseline the things that we could measure to show progress. ….

User testing and feedback was a critical part of the Agile process. [He] deliver[s] a high-quality finished product, which is what we’re in the business of providing.”

Michael Montecuollo, Director of UX, DOOR3

The Outcome

The team achieved all the client’s goals and more, including:

  • Measurable efficiency gains such as reduced friction and decreased time to complete every workflow
  • Increased learnability
  • Increased associate engagement
  • Increased user delight

The Impact

The project was a success for the company, its employees, customers and their pets, resulting in the following:

  • 2-minute reduction in the time needed to complete a workflow critical to every customer encounter, equating to over 200,000 hours per year returned to the company’s associates and customers.
  • reduction from 105 to 59 steps in another critical workflow.
  • The company’s hospitals eagerly awaited the beta version of the software, a first  for the company.
  • 45–70% increase in satisfaction for each of the tested components of the software.

…Many, including myself, thought that given the amount of work that needed to be completed, the time given to complete it, and the overall configuration of the team, that failure was a foregone conclusion. I am not exaggerating when I say that the only outcome that was in doubt was how monumental the failure would ultimately be.

…Once on board, Michael completely blew us away with his ability to take the most complex of situations and simplify them to the point where a laymen, or even a seasoned business professional such as myself without a creative bone in my body, could comprehend.

To be more specific, he took a process that had literally hundreds of interconnected, non-linear operations and streamlined them into a few very simple, yet very robust workflow that, in contrast to the previous system, literally and quite elegantly told the story of our hospital’s operations. In addition to re-configuring the UX (User Experience) piece of the application, he was also instrumental in completely taking what was before a very ugly and archaic UI (User Interface) and transforming it into a sleek, modern, best in class application that wowed the entire organization.

Feedback for the change was swift and immediate. When the prototype of the application was revealed at our yearly corporate conference (in an auditorium filled with over 500 executives, channel partners, and employees), the presentation, or better yet the newly created application, received a standing ovation. And that was just the prototype…

Ghanee H. Smith, Senior Strategy & Operations Manager, client side

Read the entire client review from DOOR3’s Director of UX on Clutch.
Note: I was contracted under my company name, Humanist.

Crew ready to film YouTube personality.

QuickFrame

Crew ready to film YouTube personality.

The Challenge

The founding team of this Broadway Video Ventures-backed startup needed help turning their vision into a product. The business lead was well versed in the needs of potential users of the two-sided video marketplace the team sought to launch, but they needed help putting some of the pieces together, gaining shared understanding, forming a product development strategy and developing a strong product design to bring it all together.

The Solution

After gaining a solid understanding of their vision, personas were generated to help solidify who users were as well as identify their needs and goals; this helped the team gain shared understanding. To help scope the project, I led a workshop that included user story mapping—creating user journeys of video content creators and buyers and mapping potential features to each task. I then worked with the team to prioritize and edit features. High-level information architecture was provided to visualize the system as a whole, followed by wireframes and the product’s initial visual design. The final web application design included aspects of social media, community, commerce and gamification.

Quickframe wireframes

The Outcome

In a short time, we were able to deliver a product design to meet the client’s launch schedule and delight users.

They built a product that was super usable from an enterprise perspective.

Lucas Loeffler, CEO, Quickframe
screenshot of quickframe homepage

The Impact

Asked if he could share evidence that demonstrates the impact of my work, the CEO replied:

I think the single largest validation for us was the client feedback. We went on to launch the product and continued to increase not just the aggregate number of customers, but the actual order value of those individual customers. Obviously, the product is the single largest indicator of that success. That was one really good piece of validation.

Lucas Loeffler, CEO, Quickframe

Reach out to learn about this case study in more detail or read Lucas’s entire review on Clutch.co.SaveSaveSaveSave

SaveSave

SaveSave

SaveSave

SaveSave

SaveSave

SaveSave

SaveSave

SaveSave

SaveSave

Well decorated modern home.

SmartAsset

Well decorated modern home.

 


Following is a case study summary, reach out for a walkthrough of the full case study.


 

Helping users answer life’s big financial questions.

Hired as the second employee, as well as product design and user research lead of this early-stage, Y Combinator-backed, business-to-consumer (B2C) fintech startup.

The Challenge

Our mission was to help people answer life’s big financial questions, starting with the challenge of first-time home buying. Before SmartAsset, financial calculators, one of the tools available to learn about personal finance, required information that users did not have readily available, were prone to financial jargon, did not explain financial trade-offs or guide decision-making, and tended to be biased, as they were built by lenders and other financial institutions.

Right after I signed on, SmartAsset was accepted into Y Combinator, the renowned startup accelerator. Immediately, the four-member team headed to Silicon Valley with the clock ticking—we had three months to design, develop and launch the product for demo day.

The Solution

Understanding users

SmartAsset’s goal was to be more than a calculator; it strove to help users understand financial trade-offs so they could make informed decisions.

To understand first-time home buyers’ experiences, I recruited research subjects with ads on online real estate listing sites to find active first-time buyers.

Rapid prototyping and usability testing

As time was short and we had to be efficient, paper prototype testing with wireframes was performed using members of other Y Combinator teams. As the product started taking shape, moderated and unmoderated usability tests were conducted to validate ease of use and user understanding of recommendations.

Simplifying the user experience

Rather than asking many challenging questions to users SmartAsset only asked six questions that any user could answer. With this information, SmartAsset advised users:

  • How much home they could afford
  • Whether it was better to buy or rent
  • Tax implications based on location
  • And much more

Working with the team, we were able to not only reduce the number of fields for the user to enter financial data but also remove complexity from the user and move it behind the scenes.

Visualizing trade-offs

A great deal of effort was put into creating interactive visualizations and information that help users learn about the process and how different trade-offs would affect them, to increase understanding and illustrate the trade-offs of decisions.

SmartAsset, How Much Home Can I Afford?
How Much Home Can I Afford?
The first of six tools helped first-time home buyers understand the process and decisions they will need to make.

[SmartAsset] is one of the best done sites I’ve seen and I wish I had had this site when I purchased my house.

Robert Scoble

The Outcome

The outcome was a web application that:

  • Asked only a few questions that users could answer off the top of their heads
  • Displayed dynamic text to deliver targeted recommendations with easy-to-understand explanations
  • Provided interactive data visualizations that helped users learn about financial trade-offs
Landing page

Right from the homepage SmartAsset dazzles with its good looks. In fact, while I was using I couldn’t help but think that it looked like an interactive infographic.

Dean Sherwin, AppStorm.com

The Impact

SmartAsset was ready in three months and presented at Y Combinator’s demo day—a key milestone, as 85% of companies not ready on demo day never launch.

  • Positive splash in the press
  • Raised $1.5 million in a Series A fundraising round
  •  30% of first-time visitors became users of the site

What is great about [SmartAsset] is its usability. It is simple, looks good and you don’t spend a second trying to figure out where to click.

Thom Rogers, Hoop.com